Cross Atu
Conspiratus Immortalis
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Posted - 2013.02.23 19:42:00 -
[1] - Quote
Sylwester Dziewiecki wrote: Certainly I'm not the only one who noticed a decrease of team-play actions in recent weeks. People play in this game as if it was a single player. I'm talking here about new-ones. It's look like they care only about kills - even on skirmish map's. I see more often whole bande of players that stops in front of enemy null-cannon, they take CRU and start camping the real objective on skirmish maps - null cannons. At the end of match they of course losing, but they are happy because they camped so many kills.
That's stupid, I understand that when exodus to null sec gone come, people will care more about MCC(because it will cost), but right now skirmish looks more like extended ambush OMS. Dear CCP, fix it. I'm suggesting spliting kills made in match that your team losses from those when your team win - I'm not talking about cutting isk rewards, but this is something to consider. Why in future EVE pilots would want to pay for matches where mercenary care more about kills then actually win.
To other beta testers, if you have some idea write them here, thanks for comment ;)
I see nothing wrong with having two KDR tallies one for wins and one for losses. Even if it were an added stat rather than replacing something currently in play that would provide a benefit. Another stat would be WP per death which might be better suited to post match leaderboards (not saying remove KDR completely but list WP/D after matches rather than KDR so that players are given the proper understanding of where their focus needs to be in order to maintain effective play).
I believe another aspect which could improve this situation is making Corp battles/FW more meaningful Dust side. The addition of Null will have the same type of effect as well.
At present people are too concerned with kills and KDR, in the long run this will not benefit them and will lead to frustration as players that currently believe themselves to be doing well will feel that the rug has been pulled out from under them as it becomes clear that kills and KDR are not metrics of success within Dust.
Again I wouldn't appose a stat change/addition as you suggest but to pull people out of the flawed "everything is team deathmatch" mindset will require more substantive in game implications than are currently present (Corp battles/FW are at present a mildly amusing form of corp gambling when it comes to their effects Dust side, not something which carries any real import, that needs to change).
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